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Technology supports for distributed and collaborative learning over the internet.

, , , and . ACM Trans. Internet Techn., 8 (2): 5:1-5:24 (2008)

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Emerging Technologies and Applications on Interactive Entertainments., and . J. Multim., 6 (2): 107-114 (2011)Tackling Data Bias in Painting Classification with Style Transfer., , and . VISIGRAPP (5: VISAPP), page 250-261. SCITEPRESS, (2023)A Three-Tier Profiling Framework for Adaptive e-Learning., , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 235-244. Springer, (2009)Multi-feature fusion enhanced monocular depth estimation with boundary awareness., , , , , , and . Vis. Comput., 40 (7): 4955-4967 (July 2024)HSE: Hybrid Species Embedding for Deep Metric Learning., , , , , and . ICCV, page 11013-11023. IEEE, (2023)Supporting continuous consistency in multiplayer online games., , and . ACM Multimedia, page 388-391. ACM, (2004)Reducing University Students' Exam Anxiety via Mindfulness-Based Cognitive Therapy in VR with Real-Time EEG Neurofeedback., , and . AIED Companion (2), volume 2151 of Communications in Computer and Information Science, page 418-423. Springer, (2024)From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos., , , and . CoRR, (2024)MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment., , , , , , and . CoRR, (2024)Digital Educational Games with Storytelling for Students to Learn Algebra., , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 459-463. Springer, (2023)