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Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation., , , , , , and . RO-MAN, page 243-249. IEEE, (2021)Modulo Cellulo: Modular Versatile Tangible Educational Robots., , , , , , , and . IROS, page 3666-3671. IEEE, (2022)Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy., , , , and . RO-MAN, page 358-364. IEEE, (2022)Effect of Different Communication Affordances on the Emergence of Collaboration Strategies in an Online Multiplayer Game., , , , and . ANTS Conference, volume 13491 of Lecture Notes in Computer Science, page 316-323. Springer, (2022)Cellulan World: Interactive Platform to Learn Swarm Behaviors., , , and . AAMAS, page 1908-1910. International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS), (2022)AlloHaptic: Robot-Mediated Haptic Collaboration for Learning Linear Functions., , , , , and . RO-MAN, page 27-34. IEEE, (2020)TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration., , , , and . OZCHI, page 595-598. ACM, (2019)Design and Calibration of a Lightweight Physics-Based Model for Fluid-Mediated Self-assembly of Robotic Modules., , and . DARS, volume 9 of Springer Proceedings in Advanced Robotics, page 197-210. Springer, (2018)Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots., , , , , and . SUI, page 23:1-23:2. ACM, (2020)