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Speech-based Gesture Generation for Robots and Embodied Agents: A Scoping Review.

, , , and . HAI, page 31-38. ACM, (2021)

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Video Generative Adversarial Networks: A Review., , , and . CoRR, (2020)Multi-Componential Analysis of Emotions Using Virtual Reality., , and . VRST, page 85:1-85:2. ACM, (2021)Cascaded Siamese Self-supervised Audio to Video GAN., , , and . CVPR Workshops, page 4690-4699. IEEE, (2022)Towards using Involuntary Body Gestures for Measuring the User Engagement in VR Gaming., , , , and . UIST (Adjunct Volume), page 5:1-5:3. ACM, (2022)Towards Understanding Emotional Experience in a Componential Framework., , and . ACII, page 123-129. IEEE, (2019)Temporal Pattern Mining for Analysis of Longitudinal Clinical Data: Identifying Risk Factors for Alzheimer's Disease., , , , and . CoRR, (2022)Speech-based Gesture Generation for Robots and Embodied Agents: A Scoping Review., , , and . HAI, page 31-38. ACM, (2021)2CET-GAN: Pixel-Level GAN Model for Human Facial Expression Transfer., , and . MCGE@MM, page 49-56. ACM, (2023)Who is persuasive?: the role of perceived personality and communication modality in social multimedia., , , , and . ICMI, page 19-26. ACM, (2013)A Survey on perceived speaker traits: Personality, likability, pathology, and the first challenge., , , , , , , , , and 2 other author(s). Comput. Speech Lang., 29 (1): 100-131 (2015)