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What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World.

, , and . ISMAR, page 450-459. IEEE, (2022)

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Mockup Builder: 3D modeling on and above the surface., , , and . Comput. Graph., 37 (3): 165-178 (2013)Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives., , , and . CHI, page 363. ACM, (2018)A study of street-level navigation techniques in 3D digital cities on mobile touch devices., , and . 3DUI, page 35-38. IEEE Computer Society, (2014)Towards a hybrid space combining Spatial Augmented Reality and virtual reality., and . 3DUI, page 195-198. IEEE Computer Society, (2017)Exploring Smartphone-enabled Text Selection in AR-HMD., , , , and . Graphics Interface, page 117-126. Canadian Human-Computer Communications Society, (2021)A Survey of Interaction Techniques for Interactive 3D Environments., and . Eurographics (State of the Art Reports), page 65-93. Eurographics Association, (2013)Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR., , , and . VRST, page 5:1-5:10. ACM, (2021)Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts., , and . IDC, page 21-28. ACM, (2015)Authoring Interactive and Immersive Experiences Using Programming by Demonstration., , and . IHM, page 20:1-20:13. ACM, (2023)I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR., , , , , , , and . VR, page 83-93. IEEE, (2023)