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Impact of graphical fidelity on physiological responses in virtual environments.

, , and . VRST, page 73-76. ACM, (2013)

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User-Assisted Inverse Procedural Facade Modeling and Compressed Image Rendering., , , and . ISVC (2), volume 9475 of Lecture Notes in Computer Science, page 126-136. Springer, (2015)Impact of graphical fidelity on physiological responses in virtual environments., , and . VRST, page 73-76. ACM, (2013)A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences., and . Computers in Entertainment, 15 (2): 3:1-3:19 (2017)Estimating Gesture Accuracy in Motion-Based Health Games., , , , , , and . J. Virtual Real. Broadcast., (2014)Building a Serious Game to Teach Secure Coding in Introductory Programming Courses., , , , and . Eurographics (Education Papers), page 33-40. Eurographics Association, (2012)Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback., , and . VR, page 1032-1033. IEEE, (2019)Art and code: the aesthetic legacy of Aldo Giorgini., and . SIGGRAPH Art Gallery, page 309-316. ACM, (2011)Z-depth integration: a new technique for manipulating z-depth properties in composited scenes., and . ERVR, volume 9012 of SPIE Proceedings, page 90120A. SPIE, (2014)Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning., , , , and . VR Workshops, page 401-405. IEEE, (2021)An impact comparison of two instructional scaffolding strategies employed in our programming laboratories: Employment of a supplemental teaching assistant versus employment of the pair programming methodology., , and . FIE, page 1-6. IEEE Computer Society, (2017)