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Assessing Children's Understanding of the Work of Computer Scientists: The Draw-a-Computer-Scientist Test., , , , , , and . SIGCSE, page 279-284. ACM, (2017)Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss., , and . IDC, page 61-72. ACM, (2017)Micro- and Macroscale Ideas of Current Among Upper-Division Electrical Engineering Students., , , and . IEEE Trans. Educ., 60 (3): 183-190 (2017)Mapping students' ideas to understand learning in a collaborative programming environment., and . Comput. Sci. Educ., 24 (2-3): 229-247 (2014)Educating Teachers for the Maker Movement: Pre-service Teachers' Experiences Facilitating Maker Activities., , and . FabLearn, page 99-102. ACM, (2016)Roll It Wall: Developing a Framework for Evaluating Practices of Learning., , and . FabLearn, page 14:1-14:4. ACM, (2017)Initialization in Scratch: Seeking Knowledge Transfer., , , , , and . SIGCSE, page 217-222. ACM, (2016)What motivates STEM teachers to attend professional development? A case study in Chilian high schools., , and . FIE, page 1-8. IEEE Computer Society, (2014)Differentiating for Diversity: Using Universal Design for Learning in Elementary Computer Science Education., , , , and . SIGCSE, page 376-381. ACM, (2016)User-Centered Design in Block-Based Programming: Developmental & Pedagogical Considerations for Children., , , , and . IDC, page 147-156. ACM, (2016)