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Getting Started in Teaching and Researching Computer Science in the Elementary Classroom., , , , , and . SIGCSE, page 552-557. ACM, (2015)Interactive design by children: a construct map for programming., , , , , , and . IDC, page 267-270. ACM, (2015)Fourth Grade Students Reading Block-Based Programs: Predictions, Visual Cues, and Affordances., , , , , and . ICER, page 111-119. ACM, (2015)Hairball: lint-inspired static analysis of scratch projects., , , , , and . SIGCSE, page 215-220. ACM, (2013)Floors and Flexibility: Designing a Programming Environment for 4th-6th Grade Classrooms., , , , and . SIGCSE, page 546-551. ACM, (2015)Identifying elementary students' pre-instructional ability to develop algorithms and step-by-step instructions., , , , and . SIGCSE, page 511-516. ACM, (2014)Memristors for neural branch prediction: a case study in strict latency and write endurance challenges., , , , , , , and . Conf. Computing Frontiers, page 26:1-26:10. ACM, (2013)Computational thinking curriculum development for upper elementary school classes.. ICER, page 151-152. ACM, (2014)Assessment of computer science learning in a scratch-based outreach program., , , , , , , , , and 5 other author(s). SIGCSE, page 371-376. ACM, (2013)Initialization in Scratch: Seeking Knowledge Transfer., , , , , and . SIGCSE, page 217-222. ACM, (2016)