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Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety.

, , , and . IC4E, page 103-108. ACM, (2020)

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Back to User-Centered Usability Testing., , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 91-106. Springer, (2013)Scope of Usability Tests in IS Development., and . AIS Trans. Hum. Comput. Interact., 11 (3): 3 (2019)Pragmatic and hedonic experience of virtual maritime simulator., , , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 106-112. CEUR-WS.org, (2023)Designing Business Process Models for Required Uniformity of Work.. ICEIS (3-1), page 21-29. (2008)Obstacles and Workarounds in Usability Practices during Tendering from is Vendor's Perspective., and . ECIS, page Research Paper 89. (2016)Applying personas in designing exergames for knee arthrosis., , , , and . SeGAH, page 1-5. IEEE, (2018)Scope for Usability Tests in is Development., and . ECIS, (2019)Artifacts, Tools and Generalizing Usability Test Results., and . SCIS, volume 223 of Lecture Notes in Business Information Processing, page 121-134. Springer, (2015)Business Process Modeling for Non-uniform Work.. ICEIS, volume 19 of Lecture Notes in Business Information Processing, page 188-200. Springer, (2008)Personal Digital Signage for Shared Spaces., , , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 228-236. Springer, (2019)