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Interference measurement of kinect for xbox one., , and . VRST, page 345-346. ACM, (2016)Optimized graph extraction and locomotion prediction for redirected walking., and . 3DUI, page 120-129. IEEE Computer Society, (2017)Multi-phase wall warner system for real walking in virtual environments., , and . 3DUI, page 223-224. IEEE Computer Society, (2017)Real-time wall outline extraction for redirected walking., , and . VRST, page 72:1-72:2. ACM, (2017)Eye Gaze Tracking for Detecting Non-verbal Communication in Meeting Environments., , , and . VISIGRAPP (2: HUCAPP), page 239-246. SCITEPRESS, (2020)Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments., and . VR, page 281-282. IEEE Computer Society, (2001)Designing Virtual Training Environments: Does Immersion increase Task Performance?, , , and . CW, page 125-128. IEEE, (2020)Advanced Supply Chain Information for Rule-Based Sequence Adaptions on a Mixed-Model Assembly Line with Unreliable Just-In-Sequence Deliveries., , , and . MIM, page 1902-1907. International Federation of Automatic Control, (2013)Border-SegGCN: Improving Semantic Segmentation by Refining the Border Outline using Graph Convolutional Network., , and . ICCVW, page 865-875. IEEE, (2021)An Accessible Environment to Integrate Blind Participants into Brainstorming Sessions - User Studies., , , and . ICCHP (2), volume 9759 of Lecture Notes in Computer Science, page 587-593. Springer, (2016)