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Experiments in map generation using Markov chains., и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation., , и . AIIDE, стр. 122-128. AAAI Press, (2017)A Hierarchical MdMC Approach to 2D Video Game Map Generation., и . AIIDE, стр. 205-211. AAAI Press, (2015)Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games., , , , и . CHI, стр. 366:1-366:23. ACM, (2024)Player Movement Models for Video Game Level Generation., и . IJCAI, стр. 757-763. ijcai.org, (2017)General Statistical Approaches to Procedural Map Generation.. IJCAI, стр. 4028-4029. IJCAI/AAAI Press, (2016)"Rather Solve the Problem from Scratch": Gamesploring Human-Machine Collaboration for Optimizing the Debris Collection Problem., , , , и . IUI, стр. 604-619. ACM, (2022)Learning to Predict Driver Behavior from Observation., , , , и . AAAI Spring Symposia, AAAI Press, (2017)The Development of a Methodology for Gamifying Surveys., , , , , и . CHI PLAY (Companion), стр. 461-467. ACM, (2018)Towards a generalized player model through the PEAS framework., , и . FDG, стр. 98:1-98:7. ACM, (2019)