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Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments.

, , , , , , and . PETRA, page 53-61. ACM, (2023)

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FAmINE4Android: Empowering Mobile Devices in Distributed Service-Oriented Environments., , , and . HCI (48), volume 1293 of Communications in Computer and Information Science, page 156-164. Springer, (2020)Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments., , , , , , and . PETRA, page 53-61. ACM, (2023)Geolocalized AR Exploration of Shepherd Settlements in the Psiloritis Mountain., , , , , , , and . PETRA, ACM, (2024)Connecting Historic Photographs with the Modern Landscape., , , , , , , , , and . HCI (45), volume 1834 of Communications in Computer and Information Science, page 408-414. Springer, (2023)Web-Based Authoring Tool for Virtual Exhibitions., , , , , , , , , and 3 other author(s). HCI (48), volume 1654 of Communications in Computer and Information Science, page 378-385. Springer, (2022)Digital Information Provision on Gastronomic Tourism., , , , , , , , , and . HCI (45), volume 1834 of Communications in Computer and Information Science, page 499-509. Springer, (2023)