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Depth in Strategic Games., , , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Generating summaries for large collections of geo-referenced photographs., , , and . WWW, page 853-854. ACM, (2006)On the Optimality of Gluing over Scales., , and . APPROX-RANDOM, volume 5687 of Lecture Notes in Computer Science, page 190-201. Springer, (2009)Picard: a creative and social online flashcard learning game., , , , , , , and . FDG, page 231-234. ACM, (2012)Understanding Game Balance with Quantitative Methods.. University of Washington, USA, (2013)Contracts: Practical Contribution Incentives for P2P Live Streaming., , , , , and . NSDI, page 81-94. USENIX Association, (2010)Maximal Accurate Forests from Distance Matrices., , , , , and . RECOMB, volume 3909 of Lecture Notes in Computer Science, page 281-295. Springer, (2006)Generating summaries and visualization for large collections of geo-referenced photographs., , , and . Multimedia Information Retrieval, page 89-98. ACM, (2006)Evaluating Competitive Game Balance with Restricted Play., , , , , and . AIIDE, The AAAI Press, (2012)Embeddings of Topological Graphs: Lossy Invariants, Linearization, and 2-Sums., , , and . FOCS, page 761-770. IEEE Computer Society, (2008)