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Другие публикации лиц с тем же именем

Designing Engaging Games Using Bayesian Optimization., , , , и . CHI, стр. 5571-5582. ACM, (2016)Placing a value on aesthetics in online casual games., , , , и . CHI, стр. 1275-1278. ACM, (2011)Evaluating Competitive Game Balance with Restricted Play., , , , , и . AIIDE, The AAAI Press, (2012)Gameplay analysis through state projection., , , , и . FDG, стр. 1-8. ACM, (2010)On the harmfulness of secondary game objectives., , , , , и . FDG, стр. 30-37. ACM, (2011)Building Behavioral Experimentation Engines.. University of Washington, USA, (2015)Analyzing a Process of Collaborative Game Design Involving Online Tools., , , , , и . VL/HCC, стр. 75-78. IEEE Computer Society, (2010)Learning Individual Behavior in an Educational Game: A Data-Driven Approach., , и . EDM, стр. 114-121. International Educational Data Mining Society (IEDMS), (2014)Picard: a creative and social online flashcard learning game., , , , , , , и . FDG, стр. 231-234. ACM, (2012)A mixed-initiative tool for designing level progressions in games., , , и . UIST, стр. 377-386. ACM, (2013)