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Learned human-agent decision-making, communication and joint action in a virtual reality environment., , , , , и . CoRR, (2019)Heads-up limit hold'em poker is solved., , , и . Commun. ACM, 60 (11): 81-88 (2017)Computing Robust Counter-Strategies., , и . NIPS, стр. 721-728. Curran Associates, Inc., (2007)Efficient Nash equilibrium approximation through Monte Carlo counterfactual regret minimization., , , , и . AAMAS, стр. 837-846. IFAAMAS, (2012)Strategy evaluation in extensive games with importance sampling., , , и . ICML, том 307 из ACM International Conference Proceeding Series, стр. 72-79. ACM, (2008)Solving Heads-Up Limit Texas Hold'em., , , и . IJCAI, стр. 645-652. AAAI Press, (2015)Accelerating Best Response Calculation in Large Extensive Games., , , и . IJCAI, стр. 258-265. IJCAI/AAAI, (2011)Solving Imperfect Information Games Using Decomposition., , и . AAAI, стр. 602-608. AAAI Press, (2014)Regret Minimization in Games with Incomplete Information., , , и . NIPS, стр. 1729-1736. Curran Associates, Inc., (2007)Evaluating state-space abstractions in extensive-form games., , , и . AAMAS, стр. 271-278. IFAAMAS, (2013)