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Fool Me Twice: Entailment from Wikipedia Gamification.

, , , , and . NAACL-HLT, page 352-365. Association for Computational Linguistics, (2021)

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Quasar: Datasets for Question Answering by Search and Reading., , and . CoRR, (2017)A Comparative Study of Word Embeddings for Reading Comprehension., , , and . CoRR, (2017)Evaluating Explanations: How much do explanations from the teacher aid students?, , , , , , and . CoRR, (2020)Fool Me Twice: Entailment from Wikipedia Gamification., , , , and . NAACL-HLT, page 352-365. Association for Computational Linguistics, (2021)PubMedQA: A Dataset for Biomedical Research Question Answering., , , , and . EMNLP/IJCNLP (1), page 2567-2577. Association for Computational Linguistics, (2019)ToTTo: A Controlled Table-To-Text Generation Dataset., , , , , , and . EMNLP (1), page 1173-1186. Association for Computational Linguistics, (2020)Reasoning Over Virtual Knowledge Bases With Open Predicate Relations., , , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 9966-9977. PMLR, (2021)End-to-End Reinforcement Learning of Dialogue Agents for Information Access., , , , , , and . CoRR, (2016)Sequence Reducible Holdout Loss for Language Model Pretraining., , , and . LREC/COLING, page 14705-14716. ELRA and ICCL, (2024)Differentiable Open-Ended Commonsense Reasoning., , , , , and . NAACL-HLT, page 4611-4625. Association for Computational Linguistics, (2021)