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Risk analysis of a video-surveillance system., и . CompSysTech, стр. 387-392. ACM, (2011)The INTERSPEECH 2021 Computational Paralinguistics Challenge: COVID-19 Cough, COVID-19 Speech, Escalation & Primates., , , , , , , , , и 14 other автор(ы). Interspeech, стр. 431-435. ISCA, (2021)Aggression Detection in Speech Using Sensor and Semantic Information., , и . TSD, том 7499 из Lecture Notes in Computer Science, стр. 665-672. Springer, (2012)Re-framing engagement for applied games: A conceptual framework., , , и . Entertain. Comput., (2022)Automatic Audio-Visual Fusion for Aggression Detection Using Meta-information., , и . AVSS, стр. 19-24. IEEE Computer Society, (2012)Affective Computing for Mental Wellbeing: Challenges, Opportunities, and Promising Synergies., , , , , , и . ACIIW, стр. 1-2. IEEE, (2023)Incorporating the Theory of Attention in Applied Game Design., , , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 200-213. Springer, (2022)Aggression recognition using overlapping speech., и . ACII, стр. 299-304. IEEE Computer Society, (2017)EmoReSp: an online emotion recognizer based on speech., , и . CompSysTech, стр. 287-292. ACM, (2010)Editorial: Multimodal interaction technologies for mental well-being., , и . Frontiers Comput. Sci., (2024)