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The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.

, , , , and . VR, page 598-606. IEEE, (2020)

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Enhancing Proxy-Based Haptics in Virtual Reality.. VR Workshops, page 549-550. IEEE, (2020)Immersive Process Models., , , , and . CHI Extended Abstracts, ACM, (2019)Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 23 (4): 1285-1294 (2017)Audio-based Vibrotactile Feedback in Multimodal VR Interactions., , , and . VRST, page 43:1-43:2. ACM, (2023)Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality., , , , , and . CHI Extended Abstracts, ACM, (2018)Towards Sneaking as a Playful Input Modality for Virtual Environments., , , , and . VR, page 473-482. IEEE, (2021)winDirect: Studying the Effect of a Wind-Based Haptic Bracelet on Presence and the Detectability of Hand Redirection., , and . VR Workshops, page 356-357. IEEE, (2025)Shifting & Warping: A Case for the Combined Use of Dynamic Passive Haptics and Haptic Retargeting in VR., and . UIST (Adjunct Volume), page 1-3. ACM, (2020)The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment., , , , and . VR, page 598-606. IEEE, (2020)Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation., , , , and . VR, page 243-253. IEEE, (2023)