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Rendering with natural light.

. SIGGRAPH Electronic Art and Animation Catalog, page 166. ACM, (1998)

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Facial Cartography: Interactive Scan Correspondence., , , , , , , and . Symposium on Computer Animation, page 205-214. Eurographics Association, (2011)Re-envisioning reality: reflectance field acquisition of actors, objects, and environments.. GRAPHITE, page 159. ACM, (2005)Rendering with natural light.. SIGGRAPH Electronic Art and Animation Catalog, page 166. ACM, (1998)Facial performance synthesis using deformation-driven polynomial displacement maps., , , , , , , , and . ACM Trans. Graph., 27 (5): 121 (2008)Optimal LED Selection for Multispectral Lighting Reproduction., , and . Material Appearance, page 25-32. Society for Imaging Science and Technology, (2017)Creating Photoreal Digital Actors: Capturing Light and Reflectance.. CIC, page 1. Society for Imaging Science and Technology, (2012)Comprehensive Facial Performance Capture., , , , and . Comput. Graph. Forum, 30 (2): 425-434 (2011)Image-Based Lighting.. IEEE Computer Graphics and Applications, 22 (2): 26-34 (2002)DeepView: View Synthesis With Learned Gradient Descent., , , , , , , and . CVPR, page 2367-2376. Computer Vision Foundation / IEEE, (2019)A median cut algorithm for light probe sampling.. SIGGRAPH Courses, page 6. ACM, (2006)