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Другие публикации лиц с тем же именем

The Crowd in the Cloud: Moving Beyond Traditional Boundaries for Large Scale Experiences in the Cloud., , , и . AUIC, том 117 из CRPIT, стр. 29-38. Australian Computer Society, (2011)Status Communication in Agile Software Teams: A Case Study., , и . ICSEA, стр. 82-87. IEEE Computer Society, (2010)Paradigms of games research in HCI: a review of 10 years of research at CHI., , , , и . CHI PLAY, стр. 27-36. ACM, (2014)Audience experience in social videogaming: effects of turn expectation and game physicality., , , , и . CHI, стр. 3473-3482. ACM, (2014)Measuring audience experience in social videogaming., , , и . OZCHI, стр. 217-220. ACM, (2013)Player Identity Dissonance and Voice Interaction in Games., , , и . CHI PLAY, стр. 265-269. ACM, (2015)Differentiated Participation in Social Videogaming., , и . OZCHI, стр. 92-100. ACM, (2015)PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry., , , , , и . CHI, стр. 3415-3427. ACM, (2016)The Use of Digital Photo Frames as Situated Messaging Appliances., и . ICCNSM, том 5322 из Lecture Notes in Computer Science, стр. 100-105. Springer, (2008)Evaluating non-interactive domestic situated SMS messaging., и . CHI Extended Abstracts, стр. 3709-3714. ACM, (2009)