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EyePlay: applications for gaze in games., , , and . CHI PLAY, page 465-468. ACM, (2014)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)Integrating Gaze and Speech for Enabling Implicit Interactions., , , and . CHI, page 349:1-349:14. ACM, (2022)Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror., , , , , and . CHI, page 183:1-183:16. ACM, (2023)Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making., , , , , , , and . Conference on Designing Interactive Systems, page 447-461. ACM, (2019)Demand-Driven Transparency for Monitoring Intelligent Agents., , , , and . IEEE Trans. Hum. Mach. Syst., 50 (3): 264-275 (2020)Towards context-free semantic localisation., , , , and . UbiComp/ISWC Adjunct, page 584-591. ACM, (2019)Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report., , , , and . CHI, page 586. ACM, (2019)An Online Unsupervised Dynamic Window Method to Track Repeating Patterns From Sensor Data., , , , and . IEEE Trans. Cybern., 52 (6): 5148-5160 (2022)Towards qualitative assessment of weight lifting exercises using body-worn sensors., , and . UbiComp, page 587-588. ACM, (2011)