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Quantifying audience experience in the wild: Heuristics for developing and deploying a biosensor infrastructure in theaters.

, , , , , and . QoMEX, page 1-6. IEEE, (2016)

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Immersive Shared Experiences.. ImmersiveME@ACM Multimedia, page 19. ACM, (2015)Distributed Media Synchronisation for Shared Video Watching: Issues, Challenges and Examples., , , and . Social Media Retrieval, Springer, (2013)Social television and user interaction., , and . Comput. Entertain., 6 (1): 4:1-4:10 (2008)Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop., , , , , , , , , and . CSCW Companion, page 547-552. ACM, (2023)ET-CycleGAN: Generating Thermal Images from Images in the Visible Spectrum for Facial Emotion Recognition., , and . ICMI Companion, page 87-91. ACM, (2020)Investigating the Relationship between Momentary Emotion Self-reports and Head and Eye Movements in HMD-based 360° VR Video Watching., , , and . CHI Extended Abstracts, page 353:1-353:8. ACM, (2021)Social VR: A New Medium for Remote Communication and Collaboration., , , , and . CHI Extended Abstracts, page 81:1-81:6. ACM, (2021)CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes., , , and . CHI, page 572:1-572:14. ACM, (2021)Multimodal-Based and Aesthetic-Guided Narrative Video Summarization., , , , , , and . IEEE Trans. Multim., (2023)Towards Individual QoE for Multiparty Videoconferencing., , , and . IEEE Trans. Multim., 20 (7): 1781-1795 (2018)