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Другие публикации лиц с тем же именем

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience., , , , , , , и . CHI Extended Abstracts, ACM, (2019)Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones., , , , и . CHI Extended Abstracts, ACM, (2019)Audience and Streamer Participation at Scale on Twitch., , , , , и . CoRR, (2020)Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , и . Trans. Digit. Games Res. Assoc., (2018)Designing Game-Based Rehabilitation Experiences for People with Aphasia., , , , , , , , , и 1 other автор(ы). Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 270:1-270:31 (2021)Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives., , , , и . Conference on Designing Interactive Systems, стр. 69-81. ACM, (2017)Mapping Design Spaces for Audience Participation in Game Live Streaming., , , и . CHI, стр. 329:1-329:15. ACM, (2021)Homecoming: Exploring Returns to Long-Term Single Player Games., , , , , , и . CHI, стр. 116:1-116:13. ACM, (2021)Data Detectives: A Tabletop Card Game about Training Data., , , и . ITiCSE (2), стр. 632. ACM, (2022)Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children., , , , , и . CHI PLAY (Companion), стр. 307-314. ACM, (2016)