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Tweetris: a study of whole-body interaction during a public art event., , , and . Creativity & Cognition, page 224-233. ACM, (2013)It's the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience., and . Graphics Interface, page 84-92. ACM, (2018)Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction., , , , and . CoRR, (2022)Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection., , , , , , , and . CHI, page 1362-1373. ACM, (2016)SpaceHopper: Bounce Your Way to Galactic Domination., , , and . CHI Extended Abstracts, ACM, (2018)Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction., , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 112-122. Springer, (2022)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field Experiment., , and . IMX, page 45-54. ACM, (2020)A guideline proposal for minimizing cybersickness in VR-based serious games and applications., , , and . SeGAH, page 1-8. IEEE, (2022)MP Remix: Relaxed WYSIWIS Immersive Interfaces for Mixed Presence Collaboration With 3D Content., , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 105:1-105:22 (2019)PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays., , , , , and . CHI Extended Abstracts, page 3131-3134. ACM, (2013)