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Advanced interaction in university based education., и . INTERACT, стр. 423-426. Chapman & Hall, (1995)Using Player Type Models for Personalized Game Design - An Empirical Investigation., , , , , , , и . IxD&A, (2016)Der Reisesupermarkt: Design und Entwicklung einer Interaktionsphilosophie für die Beratung in Reisebüros., , и . Software-Ergonomie, том 45 из Berichte des German Chapter of the ACM, стр. 281-292. Teubner, (1995)Context in mobile HCI.. Mobile HCI, стр. 355-356. ACM, (2005)More experiences: other sides of the profession story.. Interactions, 12 (3): 48-49 (2005)Assessing the Usefulness and Acceptance of HERMES MyFuture System in Two European Countries., , , , , и . ISAmI, том 72 из Advances in Intelligent and Soft Computing, стр. 205-208. Springer, (2010)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , и . Evaluating User Experience in Games, глава 13, Springer, in press.(марта 2010)Trust in Automated Vehicles., , , , и . i-com, 17 (1): 79-90 (2018)Where should I put my Mark? VR-based Evaluation of HRI Modalities for Industrial Assistance Systems for Spot Repair., , , , , , и . RO-MAN, стр. 2148-2155. IEEE, (2023)Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication., , и . CHI PLAY (Companion), стр. 315-322. ACM, (2017)