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Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS.

, and . SEARIS, page 1-7. IEEE, (2018)

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Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)A Human-in-the-Loop Environment for Developmental Biology, , , and . Proceedings of the ECAL 2017, page 475-482. Lyon, France, MIT Press, (September 2017)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Cyber sick but still having fun, , and . Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, page 325--326. ACM, (2016)Best poster award 🏆.A virtual reality simulation for children: Build and create from the perspective of a toy figure., , , , and . VS-GAMES, page 133-136. IEEE Computer Society, (2017)Interactive Agent-Based Biological Cell Simulations for Morphogenesis, and . chapter 9, page 115-124. Kassel University Press, (2019)femtoPro: Ultrafast Phenomena in Virtual Reality, , , , , , and . The International Conference on Ultrafast Phenomena (UP) 2022 (2022), paper W4A.42, page W4A.42. Optica Publishing Group, (July 2022)Immersive Analysis of Crystallographic Diffraction Data., , , and . VRST, page 58:1-58:3. ACM, (2020)Interactive, Visual Simulation of a Spatio-Temporal Model of Gas Exchange in the Human Alveolus, , , , , and . Frontiers in Bioinformatics, (2022)