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Assessing user experience in virtual reality-a comparison of different measurements

, , , , and . International Conference of Design, User Experience, and Usability, page 573-589. Springer, (2018)

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Measuring Mental Effort via Entropy in VR., , and . IUI Companion, page 43-44. ACM, (2020)Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach., and . Frontiers Virtual Real., (2022)Move&Find: The value of kinesthetic experience in a casual data representation, , , , , and . IEEE Computer Graphics and Applications, 40 (6): 61-75 (2020)Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch, , , , and . In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021, (2021)An Update on the Virtual Mission Control Room, , , , , , and . Utah State University, Logan, UT, (2023)Embodiment and Personalization for Self-Identification with Virtual Humans., , , , , and . VR Workshops, page 799-800. IEEE, (2023)Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality., , and . VR Workshops, page 857-858. IEEE, (2024)MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies, , , , and . Computers in Human Behavior: Artificial Humans, 1 (2): 100014 (August 2023)Harnessing the Potential of the Metaverse to Counter its Dangers, , , , , and . Presented at workshop "Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023", (April 2023)Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education, , , , and . DELFI 2021, page 91-96. Bonn, Gesellschaft für Informatik e.V., (2021)