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Are We in Flow Neurophysiological Correlates of Flow States in a Collaborative Game., , , , , , и . CHI Extended Abstracts, стр. 1980-1988. ACM, (2016)Keep Calm and Read the Instructions: Factors for Successful User Equipment Setup., , , , , , , и . HCI (23), том 10923 из Lecture Notes in Computer Science, стр. 372-381. Springer, (2018)Does Reducing Sedentarity With Standing Desks Hinder Cognitive Performance?, , , , , , и . Hum. Factors, (2020)Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go., , , , , , и . HCI (23), том 10293 из Lecture Notes in Computer Science, стр. 354-361. Springer, (2017)Multiresolution Feature Extraction During Psychophysiological Inference: Addressing Signals Asynchronicity., , и . PhyCS (Selected Papers), том 8908 из Lecture Notes in Computer Science, стр. 42-55. Springer, (2014)Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project., , , , , , , , , и 1 other автор(ы). HCI (1), том 12762 из Lecture Notes in Computer Science, стр. 255-267. Springer, (2021)Addressing Signals Asynchronicity during Psychophysiological Inference - A Temporal Construction Method., , , и . PhyCS, стр. 119-127. SciTePress, (2014)Physical interaction with technology: kinesiology as a reference discipline for information systems research., , , и . ICIS, Association for Information Systems, (2016)The Effects of a Vibro-Kinetic Multi-Sensory Experience in Passive Seated Vehicular Movement in a Virtual Reality Context., , , , , , и . CHI Extended Abstracts, ACM, (2018)Physiological heatmaps: a tool for visualizing users' emotional reactions., , , , , и . Multim. Tools Appl., 77 (9): 11547-11574 (2018)