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coSense: Collaborative Urban-Scale Vehicle Sensing Based on Heterogeneous Fleets., , , , , , , и . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (4): 196:1-196:25 (2018)GameRTS: A Regression Testing Framework for Video Games., , , , , , , и . ICSE, стр. 1393-1404. IEEE, (2023)Error-Resilient Video Transmission for Short-Range Point-to-Point Wireless Communication., , и . ICCCN, стр. 1-6. IEEE, (2010)Piggyback game: Efficient event stream dissemination in Online Social Network systems., , и . ICNP, стр. 1-10. IEEE Computer Society, (2016)Power-Aware Processor Scheduling under Average Delay Constraints., и . IEEE Real-Time and Embedded Technology and Applications Symposium, стр. 202-212. IEEE Computer Society, (2005)Consensus for Multi-agent Systems in the Presence of Attitude Constraint., , , и . ICIA, стр. 1186-1191. IEEE, (2018)Efficient Graph Hierarchical Decomposition with User Engagement and Tie Strength., , , , и . DASFAA (2), том 12113 из Lecture Notes in Computer Science, стр. 448-465. Springer, (2020)A multi-hop broadcast routing algorithm based on real-time traffic estimation for VANETs., , и . ICT, стр. 134-139. IEEE, (2015)Scalability of UWB Cognitive Radio Networks with Interference Constraint., , и . ICWMC, стр. 19. IEEE Computer Society, (2006)Improving and Evaluating Differential Fault Analysis on LED with Algebraic Techniques., , , , , и . FDTC, стр. 41-51. IEEE Computer Society, (2013)