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Exploring parents' perceptions towards educational robots: Gender and socio-economic differences.

, , and . Br. J. Educ. Technol., 43 (1): 31- (2012)

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Gender differences in usage, satisfaction, self-efficacy and performance of blogging., and . Br. J. Educ. Technol., 41 (3): 39- (2010)Developing a personal and group-based learning portfolio system.. Br. J. Educ. Technol., 38 (6): 1117-1121 (2007)Developing evaluative indicators for educational computer games., and . Br. J. Educ. Technol., 40 (1): 174-178 (2009)Hyperlink network analysis of the educational blog., , and . Br. J. Educ. Technol., 42 (2): 25- (2011)Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software., and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 149. Springer, (2009)Networked Portfolio with Real Time Learning Monitoring System., , and . ICALT, IEEE Computer Society, (2004)ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction., , , , , , and . DIGITEL, page 199-200. IEEE, (2008)A Preliminary Outcome-Oriented Review of Game-Based Learning Research., , and . DIGITEL, page 228-230. IEEE, (2010)A Development and Evaluation of Educational Board Game Design Course: An Example of Pre-service Teacher., , , and . DIGITEL, page 99-101. IEEE, (2012)A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course., , , , , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 501-505. Springer, (2009)