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Designing technology for active spectator experiences at sporting events.

, and . OZCHI, page 96-103. ACM, (2010)

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2D Estimation of Velocity Relative to Water and Tidal Currents Based on Differential Pressure for Autonomous Underwater Vehicles., , , , , and . IEEE Robotics Autom. Lett., 5 (2): 3444-3451 (2020)Maximum Discrepancy Generative Regularization and Non-Negative Matrix Factorization for Single Channel Source Separation., and . CoRR, (2024)Shallow-Water Habitat Mapping using Underwater Hyperspectral Imaging from an Unmanned Surface Vehicle: A Pilot Study., , and . Remote Sensing, 11 (6): 685 (2019)Designing for social interaction: an experimental design research project.. Conference on Designing Interactive Systems, page 348-349. ACM, (2006)Designing technology for active spectator experiences at sporting events., and . OZCHI, page 96-103. ACM, (2010)To Boldly Dive Where No One Has Gone Before: Experiments in Coordinated Robotic Ocean Exploration., , , , , , , , , and 15 other author(s). ISER, volume 19 of Springer Proceedings in Advanced Robotics, page 472-487. Springer, (2020)Mock games: a new genre of pervasive play., and . Conference on Designing Interactive Systems, page 169-178. ACM, (2006)Spatial Computing and Spatial Practices., , , , , , , , , and 3 other author(s). The Disappearing Computer, volume 4500 of Lecture Notes in Computer Science, page 77-95. Springer, (2007)Camera-Sonar Combination for Improved Underwater Localization and Mapping., and . IEEE Access, (2023)TacTowers: an interactive training equipment for elite athletes., , and . Conference on Designing Interactive Systems, page 412-415. ACM, (2010)