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Voyager: An Open-Ended Embodied Agent with Large Language Models., , , , , , , and . Trans. Mach. Learn. Res., (2024)SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies., , , , , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 3088-3099. PMLR, (2021)Eureka: Human-Level Reward Design via Coding Large Language Models., , , , , , , , and . ICLR, OpenReview.net, (2024)Eureka: Human-Level Reward Design via Coding Large Language Models., , , , , , , , and . CoRR, (2023)LADN: Local Adversarial Disentangling Network for Facial Makeup and De-Makeup., , , , and . ICCV, page 10480-10489. IEEE, (2019)iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes., , , , , , , , , and 4 other author(s). CoRR, (2020)Deep Video Matting via Spatio-Temporal Alignment and Aggregation., , , , and . CVPR, page 6975-6984. Computer Vision Foundation / IEEE, (2021)MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge., , , , , , , , , and . NeurIPS, (2022)Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration., , , , , , , , , and 269 other author(s). ICRA, page 6892-6903. IEEE, (2024)RubiksNet: Learnable 3D-Shift for Efficient Video Action Recognition., , , , , , and . ECCV (19), volume 12364 of Lecture Notes in Computer Science, page 505-521. Springer, (2020)