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Increasing optical tracking workspace of VR applications using controlled cameras.

, , , and . 3DUI, page 22-25. IEEE Computer Society, (2017)

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A VR simulator for training and prototyping of telemanipulation of nanotubes., and . VRST, page 101-104. ACM, (2008)Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction., , , and . VR, page 321-330. IEEE, (2019)Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces, , , , and . (2007)Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects., , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 589-598. Springer, (2008)Studying Exocentric Distance Perception in Optical See-Through Augmented Reality., , , , and . ISMAR, page 115-122. IEEE, (2019)Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios., , , and . VR, page 662-671. IEEE, (2020)Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?, , , , , and . ISMAR, page 80-89. IEEE, (2020)Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures., , and . CHI, page 239-246. ACM, (2004)Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD., , , , and . WHC, page 373-378. IEEE, (2021)