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Exposure to virtual nature: the impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation.

, , , , , and . Virtual Real., 26 (3): 925-938 (2022)

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Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment., , , , , , , and . ICEC, volume 8215 of Lecture Notes in Computer Science, page 36-47. Springer, (2013)Exposure to virtual nature: the impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation., , , , , and . Virtual Real., 26 (3): 925-938 (2022)The virtual schoolyard: attention training in virtual reality for children with attentional disorders., , , , , , and . SIGGRAPH Posters, page 27:1-27:2. ACM, (2018)Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios, , , , , , , , , and 1 other author(s). JoVE (Journal of Visualized Experiments), (2020)Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents., , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 151-162. Springer, (2020)The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress., , , , , , , and . Int. J. Hum. Comput. Stud., (2019)A Virtual Character's Agency Affects Social Responses in Immersive Virtual Reality: A Systematic Review and Meta-Analysis., , , , , and . Int. J. Hum. Comput. Interact., 40 (16): 4167-4182 (August 2024)A Virtual Training Tool for Giving Talks., , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 53-66. Springer, (2012)Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors., , , , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 51-62. Springer, (2016)Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments., , , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 392-402. Springer, (2013)