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Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)Computational Intelligence in Racing Games, , and . Advanced Intelligent Paradigms in Computer Games, Springer-Verlag, Berlin Heidelberg, (2007)Evolved car racing videos.. http://video.google.co.uk/videoplay?docid=-3808124536098653151, http://video.google.co.uk/videoplay?docid=2721348410825414473, http://video.google.co.uk/videoplay?docid=-3033926048529222727, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Making racing fun through player modeling and track evolution, , and . Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Evolution of a subsumption architecture neurocontroller. Journal of Intelligent and Fuzzy Systems, (2004)Evolving controllers for simulated car racing, and . CoRR, (2006)Assessing the Effects of Interacting with MAP-Elites., , , and . AIIDE, page 124-131. AAAI Press, (2021)"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games., , , , , and . AIIDE, page 10-16. AAAI Press, (2019)Evaluation of a Recommender System for Assisting Novice Game Designers., , , , , and . AIIDE, page 167-173. AAAI Press, (2019)Tree Search versus Optimization Approaches for Map Generation., , , and . AIIDE, page 24-30. AAAI Press, (2020)