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GoGoHand+: Designing Haptic Feedback to Enhance the GoGoHand Interaction Technique.

, , , , , , and . ISMAR-Adjunct, page 736-741. IEEE, (2023)

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3D edutainment environment: learning physics through VR/AR experiences., , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 21-24. ACM, (2008)Improving Neural Networks using Slice Models for Similar Classes., and . DSAA, page 771-772. IEEE, (2020)Force Field-Based Control of Dynamic Particles with User-Specified Paths., , and . Int. J. Image Graph., 15 (3): 1550009:1-1550009:15 (2015)Gait Events Prediction Using Hybrid CNN-RNN-Based Deep Learning Models through a Single Waist-Worn Wearable Sensor., , , and . Sensors, 22 (21): 8226 (2022)Controllable Simulation of Particle System., and . ISVC (2), volume 6939 of Lecture Notes in Computer Science, page 715-724. Springer, (2011)Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience., , , , , , and . CHI PLAY, page 273-278. ACM, (2022)Ball Position Feature Embedded Group Activity Recognition Model for Team Sport Games., , , , and . MLIS, volume 360 of Frontiers in Artificial Intelligence and Applications, page 132-139. IOS Press, (2022)GStream: a graph streaming processing method for large-scale graphs on GPUs., , and . PPoPP, page 253-254. ACM, (2015)Insight: Webized mobile AR and real-life use cases., , , , , , , , and . ISMAR, page 325-326. IEEE Computer Society, (2014)Exponential coordinates based rotation stabilization for panoramic videos., , and . ICIP, page 46-50. IEEE, (2017)