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Nested Monte-Carlo Tree Search for Online Planning in Large MDPs.

, and . ECAI, volume 242 of Frontiers in Artificial Intelligence and Applications, page 109-114. IOS Press, (2012)

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Time Management for Monte Carlo Tree Search., and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (3): 301-314 (2016)Evolutionary MCTS for Multi-Action Adversarial Games., and . CIG, page 1-8. IEEE, (2018)The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go., and . IEEE Trans. Comput. Intell. AI Games, 2 (4): 303-309 (2010)Time Management for Monte-Carlo Tree Search in Go., and . ACG, volume 7168 of Lecture Notes in Computer Science, page 39-51. Springer, (2011)Monte-Carlo Tree Search and minimax hybrids., and . CIG, page 1-8. IEEE, (2013)Beam Monte-Carlo Tree Search., and . CIG, page 227-233. IEEE, (2012)Value targets in off-policy AlphaZero: a new greedy backup., , and . Neural Comput. Appl., 34 (3): 1801-1814 (2022)Evolutionary MCTS with Flexible Search Horizon., and . AIIDE, page 2-8. AAAI Press, (2018)Deep Reinforcement Learning for Two-sided Online Bipartite Matching in Collaborative Order Picking., , , and . ACML, volume 222 of Proceedings of Machine Learning Research, page 121-136. PMLR, (2023)Decision Making in Non-Stationary Environments with Policy-Augmented Search., , , , , , , and . AAMAS, page 2417-2419. International Foundation for Autonomous Agents and Multiagent Systems / ACM, (2024)