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Virtual Human Coherence and Plausibility – Towards a Validated Scale

, , , , , and . Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '22), (2022)

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Towards Virtual Audience Simulation For Speech Therapy., , , , , and . IVA, page 56:1-56:3. ACM, (2023)The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality., , , and . VRST, page 92:1-92:2. ACM, (2019)Experiencing Waiting Time in Virtual Reality., , , , , , and . VRST, page 69:1-69:2. ACM, (2019)Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences., , and . AIVR, page 11-19. IEEE, (2022)A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support., , , and . VR Workshops, page 599-600. IEEE, (2020)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being., , , , , , and . VS-GAMES, page 1-2. IEEE, (2019)Development and Exploratory Implementation of a Higher Education Pedagogy Concept for Teaching and Learning with Social VR Focusing on Diversity, , , and . Proceedings of Society for Information Technology & Teacher Education International Conference 2024, page 146-155. Las Vegas, Nevada, United States, Association for the Advancement of Computing in Education (AACE), (April 2024)When Some Things are Missing: The Quality of Interpersonal Communication in Social Virtual Reality (presentation), , , and . Presentation on the 68th Annual Conference of the International Communication Association (ICA), May 24-28 2018, Prague, Czech Republic, (2018)Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions, , , , and . Adjunct Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 103-108. IEEE, ACM, IEEE, ACM, (October 2018)Avatar Embodiment Realism and Virtual Fitness Training, , and . Proceedings of the IEEE VR 2015, page 225-226. (2015)