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Visual aspect-oriented modeling of explorable extended reality environments.. Virtual Real., 26 (3): 939-961 (2022)Semantic Multi-layered Design of Interactive 3D Presentations., and . FedCSIS, page 541-548. (2013)Application of NXT Based Robots for Teaching Java-Based Concurrency., , and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 54-64. Springer, (2012)Semantic Modeling of Virtual Reality Training Scenarios., , , , , , , , , and 1 other author(s). EuroVR, volume 12499 of Lecture Notes in Computer Science, page 128-148. Springer, (2020)Ontology-Based Creation of 3D Content in a Service-Oriented Environment., and . BIS, volume 208 of Lecture Notes in Business Information Processing, page 77-89. Springer, (2015)Annotation-Based Development of Explorable Immersive VR/AR Environments., and . IC3D, page 1-9. IEEE, (2019)Future and Backward Exploration of XR Environments., , , and . FedCSIS, volume 35 of Annals of Computer Science and Information Systems, page 961-965. (2023)Multi-platform Semantic Representation of Interactive 3D Content., and . DoCEIS, volume 423 of IFIP Advances in Information and Communication Technology, page 63-72. Springer, (2014)Logging Interactions in Explorable Immersive VR/AR Applications., and . IC3D, page 1-8. IEEE, (2018)On-Demand Generation of 3D Content Based on Semantic Meta-Scenes., and . AVR, volume 8853 of Lecture Notes in Computer Science, page 313-332. Springer, (2014)