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POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities., , , и . Conference on Designing Interactive Systems, стр. 999-1011. ACM, (2018)LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT., , , и . ICEC-JCSG, том 11863 из Lecture Notes in Computer Science, стр. 263-277. Springer, (2019)Designing Unmanned Aerial Survey Monitoring Program to Assess Floating Litter Contamination., , , , , , и . Remote. Sens., 15 (1): 84 (января 2023)Lost in the Deep?: Performance Evaluation of Dead Reckoning Techniques in Underwater Environments., , , , , , , , и . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (2): 73:1-73:27 (2023)Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation., , , и . INTERACT (1), том 10513 из Lecture Notes in Computer Science, стр. 232-241. Springer, (2017)Life is Plastic? Detecting the Presence of Micro-Plastics in Food and Drink Containers., , , , и . HotMobile, стр. 93-98. ACM, (2024)Towards Automatic and Unobtrusive Recognition of Primary-Process Emotions in Body Postures., и . ACII, стр. 695-700. IEEE Computer Society, (2013)LoRaquatica: Studying Range and Location Estimation using LoRa and IoT in Aquatic Sensing., , , , и . PerCom Workshops, стр. 1-6. IEEE, (2020)Man and the Machine: Effects of AI-assisted Human Labeling on Interactive Annotation of Real-time Video Streams., , , , , , и . ACM Trans. Interact. Intell. Syst., 14 (2): 10 (июня 2024)The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game., , , и . CHI PLAY (Companion), стр. 99-109. ACM, (2017)