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POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities.

, , , and . Conference on Designing Interactive Systems, page 999-1011. ACM, (2018)

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POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities., , , and . Conference on Designing Interactive Systems, page 999-1011. ACM, (2018)SEAGULL: Low-Cost Pervasive Sensing for Monitoring and Analysing Underwater Plastics., , , , , , , , , and . IoTDI, page 49-60. IEEE, (2024)LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 263-277. Springer, (2019)Designing Unmanned Aerial Survey Monitoring Program to Assess Floating Litter Contamination., , , , , , and . Remote. Sens., 15 (1): 84 (January 2023)Lost in the Deep?: Performance Evaluation of Dead Reckoning Techniques in Underwater Environments., , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (2): 73:1-73:27 (2023)Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation., , , and . INTERACT (1), volume 10513 of Lecture Notes in Computer Science, page 232-241. Springer, (2017)Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics., , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 205-222. Springer, (2020)INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild., , , , , , , , , and 11 other author(s). IMX, page 170-173. ACM, (2020)The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game., , , and . CHI PLAY (Companion), page 99-109. ACM, (2017)Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour., , , and . INTERACT (4), volume 10516 of Lecture Notes in Computer Science, page 464-468. Springer, (2017)