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Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment.

, , , , and . APGV, page 122. ACM, (2011)

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Distance estimation in virtual environments using bisection., , and . SIGGRAPH Research Posters, page 180. ACM, (2006)Exploring large virtual environments with an HMD when physical space is limited., , , , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 41-48. ACM, (2007)Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method., , , , , , and . APGV, page 75-82. ACM, (2011)Egocentric distance perception in HMD-based virtual environments., , , , , , and . APGV, page 123. ACM, (2011)Visual motion influences locomotion in a treadmill virtual environment., , , , , , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 19-22. ACM, (2004)Functional similarities in spatial representations between real and virtual environments., , , , and . ACM Trans. Appl. Percept., 4 (2): 12 (2007)Distance estimation in virtual and real environments using bisection., , , , , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 35-40. ACM, (2007)Induction of linear and circular vection in real and virtual worlds., , , and . VR, page 153-154. IEEE Computer Society, (2016)Stepping off a ledge in an HMD-based immersive virtual environment., , and . SAP, page 107-110. ACM, (2013)Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell., , , and . SAP, page 8:1-8:8. ACM, (2020)