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Другие публикации лиц с тем же именем

A Proposal for a Procedural Terrain Modelling Framework., , , и . EGVE (Posters), Eurographics Association, (2008)Designing Semantic Game Worlds., , и . PCG@FDG, стр. 2:1-2:9. ACM, (2012)Using gameplay semantics to procedurally generate player-matching game worlds., , и . PCG@FDG, стр. 3:1-3:8. ACM, (2012)Using Semantics to Improve the Design of Game Worlds., , , и . AIIDE, The AAAI Press, (2009)Services in Game Worlds: A Semantic Approach to Improve Object Interaction., , и . ICEC, том 5709 из Lecture Notes in Computer Science, стр. 276-281. Springer, (2009)A Method for Specifying Semantics of Large Sets of 3D Models., , , , и . GRAPP/IVAPP, стр. 97-106. SciTePress, (2012)Interactive Creation of Virtual Worlds Using Procedural Sketching., , , и . Eurographics (Short Papers), стр. 29-32. Eurographics Association, (2010)A declarative approach to procedural modeling of virtual worlds., , , и . Comput. Graph., 35 (2): 352-363 (2011)Procedural filters for customization of virtual worlds., , , , и . PCGames@FDG, стр. 5:1-5:8. ACM, (2011)Integrating procedural generation and manual editing of virtual worlds., , , и . PCGames@FDG, стр. 2:1-2:8. ACM, (2010)