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Toffee: enabling ad hoc, around-device interaction with acoustic time-of-arrival correlation., , , , , и . Mobile HCI, стр. 67-76. ACM, (2014)ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers., , и . UIST, стр. 321-333. ACM, (2016)HomeProxy: a physical proxy for video messaging in the home., , , , , и . CSCW Companion, стр. 293-296. ACM, (2013)Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays., и . CHI, стр. 1221-1232. ACM, (2016)TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction., , , и . CHI, стр. 2913-2916. ACM, (2014)Probabilistic palm rejection using spatiotemporal touch features and iterative classification., , , , и . CHI, стр. 2009-2012. ACM, (2014)How Should I Respond to "Good Morning?": Understanding Choice in Narrative-Rich Games., и . Conference on Designing Interactive Systems, стр. 726-744. ACM, (2022)MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets., , , и . UIST, стр. 453-462. ACM, (2019)GestureCanvas: A Programming by Demonstration System for Prototyping Compound Freehand Interaction in VR., , , , и . UIST, стр. 102:1-102:17. ACM, (2023)On-World Computing: Enabling Interaction on Everyday Surfaces.. Carnegie Mellon University, USA, (2018)