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Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity.

, , , and . GROUP, page 81-90. ACM, (2014)

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Designing Cultural Values into Interaction., , , , , and . CHI, page 6062-6074. ACM, (2017)Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children., , and . CoRR, (2019)Communicating Sustainable Consumption and Production in 360° Video., , and . Conference on Designing Interactive Systems, page 1259-1271. ACM, (2020)Child-personas: fact or fiction?. Conference on Designing Interactive Systems, page 22-30. ACM, (2006)EmotoTent: Reducing School Violence through Embodied Empathy Games., , , , , and . IDC, page 755-760. ACM, (2019)Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (1): 1-51 (February 2023)Playing with the sound maker: do embodied metaphors help children learn?, , and . IDC, page 178-185. ACM, (2008)Broadening the Discussion of Ethics in the Interaction Design and Children Community., , , , , and . IDC, page 3-7. ACM, (2019)Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity., , , and . GROUP, page 81-90. ACM, (2014)The Reading Glove: designing interactions for object-based tangible storytelling., , and . AH, page 19. ACM, (2010)