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An Experimental Evaluation of Flow Setup Latency in Distributed Software Defined Networks.

, , , , , and . NetSoft, page 432-437. IEEE, (2019)

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Dissecting the Performance of VR Video Streaming through the VR-EXP Experimentation Platform., , , , , , , and . ACM Trans. Multim. Comput. Commun. Appl., 15 (4): 111:1-111:23 (2020)Toward Truly Immersive Holographic-Type Communication: Challenges and Solutions., , , , and . IEEE Commun. Mag., 58 (1): 93-99 (2020)IXR '23: 2nd International Workshop on Interactive eXtended Reality., , , and . ACM Multimedia, page 9728-9730. ACM, (2023)Efficient Orchestration of Service Chains in Fog Computing for Immersive Media., , , , , and . CNSM, page 139-145. IEEE, (2021)A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality., , , , and . IXR@MM, page 11-19. ACM, (2023)Redundancy Reduction in Wireless Sensor Networks via Centrality Metrics., , and . ICDM Workshops, page 501-507. IEEE Computer Society, (2015)Demonstrator for Experimental Evaluation of Large-Scale Distributed SDN Deployments., , , , and . NoF, page 1-3. IEEE, (2021)Streaming 8K Video over Millimeter Wave Networks: An Experimental Demonstrator., , , , , , and . NoF, page 1-3. IEEE, (2022)Effects of Adaptive Streaming Optimizations on the Perception of 360° Virtual Reality Video., , , , and . ITC (1), page 89-92. IEEE, (2018)Machine Learning Based Content-Agnostic Viewport Prediction for 360-Degree Video., , and . ACM Trans. Multim. Comput. Commun. Appl., 18 (2): 50:1-50:24 (2022)