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SA-Prop: Optimization of Multilayer Perceptron Parameters Using Simulated Annealing., , , , and . IWANN (1), volume 1606 of Lecture Notes in Computer Science, page 661-670. Springer, (1999)Optimizing Web Newspaper Layout Using Simulated Annealing., , , , and . IWANN (2), volume 1607 of Lecture Notes in Computer Science, page 759-768. Springer, (1999)Designing and Evolving an Unreal TournamentTM 2004 Expert Bot., , , , , , and . IWANN (2), volume 7903 of Lecture Notes in Computer Science, page 312-323. Springer, (2013)Evolving XSLT Stylesheets for Document Transformation., , , , and . PPSN, volume 5199 of Lecture Notes in Computer Science, page 1021-1030. Springer, (2008)g-lvq, a combination of genetic algorithms and lvq., and . ICANNGA, page 92-95. Springer, (1995)Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game., , , , and . GECCO, page 829-830. ACM, (2010)Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain., , , , and . IEEE Congress on Evolutionary Computation, page 3166-3173. IEEE, (2013)What is a good doge? Analyzing the patrician social network of the Republic of Venice.. CoRR, (2022)Beyond source code: The importance of other artifacts in software development (a case study)., , and . J. Syst. Softw., 79 (9): 1233-1248 (2006)The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments., , , , , , , , , and 2 other author(s). Trans. Comput. Collect. Intell., (2016)