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Research on Making Nature Smart with Children., , , и . IS-EUD, том 11553 из Lecture Notes in Computer Science, стр. 249-253. Springer, (2019)How to enable young teens to design responsibly., , , и . Future Gener. Comput. Syst., (января 2024)Help Me Create Smart Things: How to Support Design and Art Students at a Distance., , и . IS-EUD, том 12724 из Lecture Notes in Computer Science, стр. 87-101. Springer, (2021)Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study., , , и . MIS4TEL, том 292 из Advances in Intelligent Systems and Computing, стр. 19-26. Springer, (2014)The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy., , , , и . MIS4TEL, том 292 из Advances in Intelligent Systems and Computing, стр. 173-180. Springer, (2014)Designing the internet of tangible things for outdoors environments with university students., и . CHItaly, стр. 13:1-13:9. ACM, (2019)At the Frontiers of Art and IoT: the IoTgo Toolkit as a Probe for Artists., и . CHItaly, стр. 16:1-16:4. ACM, (2021)Ready, Steady, Go: Playing and Rapidly Designing with IoTgo., , , , и . AVI, стр. 76:1-76:3. ACM, (2022)Playing for Improving the Reading Comprehension Skills of Primary School Poor Comprehenders., , , , и . Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012), стр. 41-50. (2012)Children's Beliefs and Understanding of Smart Objects: An Exploratory Study., , , , , и . AVI, стр. 8:1-8:8. ACM, (2020)