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A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children., , , и . IS-EUD, том 11553 из Lecture Notes in Computer Science, стр. 132-148. Springer, (2019)A Board Game and a Workshop for Co-creating Smart Nature Ecosystems., , , и . MIS4TEL, том 1007 из Advances in Intelligent Systems and Computing, стр. 137-145. Springer, (2019)A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class., , и . CHI Extended Abstracts, стр. 376:1-376:6. ACM, (2023)Visual Representations of Narratives for Poor Comprehenders., , , и . ebTEL, том 152 из Advances in Intelligent and Soft Computing, стр. 91-98. Springer, (2012)Children's Beliefs and Understanding of Smart Objects: An Exploratory Study., , , , , и . AVI, стр. 8:1-8:8. ACM, (2020)The Learners' User Classes in the TERENCE Adaptive Learning System., , , , , и . ICALT, стр. 572-576. IEEE, (2012)Gamify Your Field Studies for Learning about Your Learners., , , и . MIS4TEL, том 292 из Advances in Intelligent Systems and Computing, стр. 135-142. Springer, (2014)Design and Computational Thinking with IoTgo: What Teachers Think., , , и . MIS4TEL, том 580 из Lecture Notes in Networks and Systems, стр. 165-174. Springer, (2022)Engaging Learners in the Collaborative Design of Sustainable Smart Cities., , и . S3C@CHItaly, том 3574 из CEUR Workshop Proceedings, стр. 9-19. CEUR-WS.org, (2023)Turn taking with turn-talk in group - Actions and reflections with children and teachers., , и . Multim. Tools Appl., 78 (10): 13461-13487 (2019)