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A Maturity Model for Integrating Agile Processes and User Centred Design.

, , and . SPICE, volume 609 of Communications in Computer and Information Science, page 109-122. Springer, (2016)

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Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)., , , and . Int. J. Hum. Comput. Stud., (2020)The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence., and . CHI PLAY, page 23-33. ACM, (2015)Implementing electronic patient record systems (EPRs) into England's acute, mental health and community care trusts: a mixed methods study., , , , , and . BMC Medical Informatics Decis. Mak., (2015)From the gaming experience to the wider user experience., , and . BCS HCI, page 520-523. ACM, (2009)Patterns for integrating agile development processes and user centred design., , and . EuroPLoP, page 19:1-19:10. ACM, (2015)Engagement in Digital Games.. Why Engagement Matters, Springer, (2016)A Maturity Model for Integrating Agile Processes and User Centred Design., , and . SPICE, volume 609 of Communications in Computer and Information Science, page 109-122. Springer, (2016)Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement., , , , and . CHI PLAY, page 13-22. ACM, (2015)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)Not doing but thinking: the role of challenge in the gaming experience., , , and . CHI, page 79-88. ACM, (2012)