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Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement.

, , , , and . CHI PLAY, page 13-22. ACM, (2015)

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A Rational Model of the Effect of Information Scent on the Exploration of Menus., and . ICCM, page 82-87. (2004)Snookered by an interruption?: use a cue., , and . BCS HCI, page 251-256. British Computer Society, (2012)Social networking use and RescueTime: the issue of engagement., , , and . UbiComp Adjunct, page 687-690. ACM, (2014)Cognitive Dimensions of Notations: Design Tools for Cognitive Technology., , , , , , , , , and 4 other author(s). Cognitive Technology, volume 2117 of Lecture Notes in Computer Science, page 325-341. Springer, (2001)Using redundancy to detect human error., , , , and . CHI, page 2403-2406. ACM, (2013)Designing for the task: what numbers are really used in hospitals?, , and . CHI Extended Abstracts, page 1733-1738. ACM, (2012)Investigating computer game immersion and the component real world dissociation., , and . CHI Extended Abstracts, page 3407-3412. ACM, (2009)How to manage your inbox: is a once a day strategy best?, , , and . BCS HCI, page 20. British Computer Society, (2013)Barriers to engagement with a personal informatics productivity tool., , , and . OZCHI, page 370-379. ACM, (2014)A taxonomy of number entry error., , and . BCS HCI, page 187-196. ACM, (2011)